Starland Graviton

The Starland Graviton is our first release of the Generation 2 Starland line-up. This is an upgrade of the former Starland G100. With this new generation of vehicles, we've brought a more realistic experience to driving on the roads of SecondLife™. The most notable improvements are:

  • Manual engine start/stop.
  • Improvements in ability to drive in mouselook mode.
  • Realistic engine/transmission modes with High and Low All Wheel Drive, two wheel drive and on-demand switching of modes.

Improved features specific to the Graviton include:

  • Fog lights
  • Flood lights
  • Touchable dash controls (for use with mouselook)
  • Touch limitations to prevent accidental activation of the car menu
  • New realistic turning steering wheel
  • Improved, more realistic suspension system
  • Overhaul of the steering system for much better road and cornering
  • A new paint system that allows tint-painting of various parts of the car's interior
Grav1ton_Small

If you are a current registered owner of the Starland G100, the upgrade to the Starland Graviton is free. If you did not receive an update, please visit the Casper Redelivery Terminal at the Starland Auto Mall.

And now, on to using your new Graviton.

Specifications

 

Item Details
Passenger Capacity Driver+3  (four avatars total)
Transmission Manual with 7 forward gears. Automatic transmission is a selectable option.
Cruise Control Standard.
Standard Lights Dual mode (hi-lo) headlights, forward side marker lights, Separate elements for brake, tail signal and backup lights
Floodlights Low profile forward floodlights for travel in extreme darkness
Windows Full travel front and back passenger windows, sun roof.
Doors Four main doors and side opening rear door.
License Plates Front and rear North America style license plates.Backgrounds for each of the six genera/moderate SL continents. Random plate number generated automatically on first rez. Custom number may be chosen from car menu
Paint Options Includes our Generation 2 painter HUD which allows painting of different part groups. Body, Trim and multiple part of the interior can be painted different tones.  Advanced users have the ability to change the groupings by adjusting the "Paintable Parts" notecard.
Instrument Panel Working speedometer, odometer and fuel gauge.
Speed and distance may be displayed in miles or kilometers. Default is miles. Change setting in configuration script.
Fuel System GFS fuel system. All capacities can be adjusted in the configuration script. Delivered values:14 gallon tank, 5 Miles per gallon fuel efficiency.
Fuel system may be disabled from the configuration script.

Trailer Towing Compatible with all standard hitch trailers using REC Basic Trailer and Hitch ADDON v 8.1 or higher. May have some compatibility with older versions but has not been tested.
Burn/Skid Starting off in gear 6 or higher will cause a wheel spin with smoke.
Other GTFO enabled.
Can be set physical while parked. This allows car to be pushed or towed with properly equipped tow truck.
Unlockable ignition for guest use.
Customizable steering response and gears
Controls accessible from HUD and gesture.  Some functions also at convenient locations on dashboard for mouselook drivers.

Note for Owners of Generation 1 Starland Cars

For the most part, things will still work as you are used to. However, there are two very important differences you need to know about:

  • Manual start. Generation 2 Starland cars do not start when you sit on the vehicle. As with a car in the first world, you must start the car.  This can be done one of three ways:
    • Using the start button on the HUD.
    • Clicking on or near the key in the cab while in mouselook
    • Opening the car menu and selecting "Engine On".
  • Bringing up the car menu now only works from certain parts of the car:
    • In arcade mode (view from behind the car), you must click on the airfoil to get the menu.
    • In mouselook mode, click on the glass part of the inside rear view mirror.

Quick Start

Ready to get on the road now? Sure you can! The Starland Scout is designed to provide a grand driving experience for both beginning and advanced drivers. Below is a quick start guide for first time use to let you get started right away.

Drivers HUD

Before getting in your car, you should attach the drivers HUD that has been included in your package. Named something similar to “SDG HUD 2X.XX” (varies based on current version number). Just right click and select “Add”. It will attach to the lower center of your screen.

NOTE: The Generation 1 and Generation 2 HUDs are not interchangeable. While some features may work, most will not. Generation 2 cars and accessories all will have a version number greater than 20.00.

Rez Your Car

Make sure you are in an area where you have rezzing rights and where scripts are enabled and drop your car on the ground. As delivered the car is placed at <0,0,0> rotation. You may want to spin it to a more likable direction. Once rezzed, wait for the configuration message.  When you see this message:

4HI Engine Loaded

your car is ready to use. Do not sit on the car until you see that message in Nearby Chat.

Ready, Set, GO!

  1. Sit on the car.
  2. Wait a few seconds for HUD to connect.
  3. Find and click on the Start button to start the engine.
  4. Press PgUp to shift in to first gear.
  5. Use arrow keys to start moving. See basic controls in the table below.

 

Keystroke Function
PageUp or E Shift to higher gear
PageDown or C Shift to lower gear
Up arrow or W Accelerator
Down Arrow or S Brake
Left Arrow or A Turn Left
Right Arrow or D Turn Right

Accelerator/Brake model:  While some mostly older cars in SL use the up arrow for forward and down arrow for reverse, Starland, like most newer cars, use the Up arrow as an accelerator and Down arrow as brake. When in reverse you still must use the Up arrow to “put on the gas”.

To start moving, click PageUp once to shift to first gear, then push and hold the up arrow to start moving forward and left/right to steer. To increase speed, shift to higher gears.

Notes:  It is not recommended to be in higher than 4th gear when driving on mainland and passing through region crossings. Gears 5-7 are best used on single region racetracks.

Most of the basic driving features you will need are controlled by the HUD. Lights, turn signals, horn, and windows can be controlled here. The hud also provides basic operations information including current gear, cruise control status, current speed, fuel level, and direction of travel.

Managing Your Car

Once you are done driving your car, you may want to take the car you have just driven back into inventory for use during your next session.  The reason for this is that some settings are maintained inside the car and will be lost if you rez a new version of the car from your inventory.

Specifically, the following information is kept inside the vehicle’s memory:

  • Odometer reading.
  • Fuel Level.
  • Adjustments made through the menu

 

While this will result in a bit of proliferation of past used cars, it is the only way to maintain the above information, as SL does not provide any other method for retaining this information.

Extended Control and Commands

Now that you have buzzed around and gotten the basics of driving down, its time to get into the inner workings of your Starland Graviton. There are three different paths for control of your car’s extended features.

Starland Driver HUD

The Starland Driver HUD (object name SDG HDG 21.0) gives you on-screen push button control of your car, along with some visual information about the car's settings,speed mileage and fuel level. It is recommended to always wear this HUD when using the car. Though not required, it does make the driving experience much easier. Most of the controls you need quick access to while driving are on the HUD. Starland HUDs are designed to use with multiple cars. Some features, like rear windows and sunroof, do not apply to the Graviton. Full instructions on the use of the HUD are located at Starland Driver HUD.

Car Menu

The car menu is accessible from the HUD or by clicking on the roof/spoiler while in arcade mode (camera view behind car) or on the glass part of the internal mirror while in mouselook mode. This is where you perform some general settings for the car such as seat adjustments, general performance settings, and others.

Car Menu Main

Option Settings (Car Menu)


The car menu primarily controls options settings such as engine type and adjustments that are not needed immediately when driving the car. Most of these settings are part of the REC engine that is the baseline script set used by Starland Motors. The car menu functions you might need while driving have been replaced by gestures, commands, and the drivers HUD.

MODE: Mode button is what you might think of in the real world as a transfer case. This selects the three different drive modes:

  • 4LO - Low gear four wheel drive. Made for steep rough terrain, this mode is very slow with a lot of torque for those tough terrain situations.
  • 4HI - High gear four wheel drive. Similar to what might be called "All Wheel Drive". This is the delivered default mode and can handle most driving situations with ease.
  • 2WD - Two wheel drive. Designed mostly for flat land and race tracks.

Options and Adjustments allow you to perform temporary seat adjustments, reboot the car’s “computer” and list the current settings. Most of the changes made in Options and Adjustments do not survive a script reset. These buttons are meant for quick testing of settings. To make them permanent the resulting values after making the changes need to be pasted into the appropriate lines in the configuration script, which has been provided modifiable so you can customize your car functions to your liking.

Lock/Unlock lets you temporarily unlock your car to allow someone other than you drive it. This is a switch so it reflects the state you wish to switch to if you click on it.

SDG HUD 21.0 gives the HUD to the seated driver which may or may not be the owner. You must be seated on the car to receive the hud.  Once you receive it, Select the Car menu, Addons - Resync to tell the car to synchronize with the HUD. If you wear the HUD before sitting, it will connect to the HUD automatically.

Burnout triggers the car's burnout mode and causes the rear wheels to spin and smoke for a short time.

Neutral/Park switches physical mode on and off when the car is not started. With physical mode on, the car can be pushed or towed.

Addons brings up a submenu of additional features that Starland has added to the Scout.

Addon Menu

Cargo brings up a sub-menu:

  • GTFO API causes cargo boxes to "load" and "unload" when GTFO is being used.
  • Load Cargo loads and unloads cargo manually.

Unflip returns the car to upright position if it flips over.

Transmission switches between manual and automatic transmissions and sets timing for shifting when automatic is chosen.

Resync tells the car to connect with the HUD if you attached it after sitting.

Parts allows you to hide or show car parts that can be hidden. On the Graviton, only the trailer hitch can be hidden.

Fuel Control temporarily enables or disables the GFS fuel system. Also from here you can ask the car to show the current fuel levels.

Set Miles lets you change the recorded mileage on your odometer. This is intended as a backup should you lose your vehicle and have to rez a new one, or after updating to a new version.

License allows you to either reset the license number, or enter a personalized plate number. It also has option to change the background of the license plate.

Hitch brings up the trailer control menu. See Trailers section for more detail.

Changes made to Transmission, Top and Fuel control do NOT survive a reboot of the car. To make these changes permenant, you must change the default setting in the configuration script and take the car back into inventory.

 

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